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[OpenGL programVC++实现纹理贴图旋转立方体

Description: 利用VC++6.0开发环境下的OpenGL,实现将.bmp格式的图片纹理映射到生成的立方体上,并且立方体可以根据用户的要求以不同的速度不同的角度旋转,用户也可以选择自己喜爱的图片任意更换立方体六个面的纹理图,用户还可以将运行之后的可执行程序设置为自己电脑的屏幕保护程序。
Platform: | Size: 2211880 | Author: chenshasha1989 | Hits:

[GDI-BitmapCopyBMP

Description: VC/MFC 用鼠标绘制矩形 将矩形内的区域形成图像在另一个区域中显示-VC/MFC drawing rectangle with the mouse to the rectangular region of the image displayed in another region
Platform: | Size: 344064 | Author: 朱某某 | Hits:

[Windows DevelopBmpOpengl

Description: 讀取bmp檔,匯入opengl中,(利用opengl show圖),必須將bmp檔的檔名命為txt.bmp-Read bmp file, import opengl, the (using opengl show map) must be bmp file file name for the life txt.bmp
Platform: | Size: 69632 | Author: joyce | Hits:

[OpenGL programtiankong

Description: opengl star spaces use bmp pic -opengl star spaces use bmp pic
Platform: | Size: 197632 | Author: Zheng | Hits:

[OpenGL programopenglwenlitietu

Description: 用opengl实现读入bmp图像作为纹理,并将纹理贴入模型的程序,vs2005调试通过-Use opengl realize read bmp images as texture, texture and paste it into the process model, vs2005 debugging through
Platform: | Size: 2742272 | Author: vincent | Hits:

[Graph programreadanddoudong

Description: 读取256色的BMP灰度图,并用4*4的矩阵对其进行抖动,用opengl实现-BMP to read 256 color grayscale, and 4* 4 matrix of its jitter, using opengl implementation
Platform: | Size: 263168 | Author: 李超 | Hits:

[OpenGL programLesson10

Description: 用opengl来实现三维场景的漫游。 其中墙壁是用bmp图片纹理。 不具备撞墙返回功能。 用键盘方向键控制视角。-Use opengl to achieve three-dimensional scene roaming. One wall is bmp image texture. Do not have the wall to return to function. Using the keyboard arrow keys to control the angle.
Platform: | Size: 1462272 | Author: kh | Hits:

[OpenGL programa13

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用opengl库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 4640768 | Author: Nero | Hits:

[OpenGL programCitydreamsnow

Description: 我需要图像处理,这将是实现二维图像的三维显示,这样写的代码,期待与有兴趣的读者分享。首先,以获取图像BMP图像文件,另一个是从剪贴板。的MFC代码库函数调用的OpenGL实现三维二维图像显示,图像宽度,高度和像素亮度的三维空间,分别为,第十坐标, Y坐标。-I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 2418688 | Author: Nero | Hits:

[OpenGL programBMPDynamic

Description: OpenGL中通过BMP图像实现对图形的抓图-BMPDynamic
Platform: | Size: 1146880 | Author: leeking | Hits:

[OpenGL programthreedbmp

Description: 基于opengl导入bmp格式文件的vc++源程序-Bmp format opengl-based document import vc++ source code
Platform: | Size: 1825792 | Author: gaohaitian | Hits:

[OpenGL programOpenGL_Save_Screen_As_BMP

Description: OpenGL以BMP文件格式保存屏幕和主界面.很有用的实例-OpenGL save the screen or main windows as the BMP files.
Platform: | Size: 622592 | Author: | Hits:

[OpenGL programOBJLOADER

Description: 加载obj三维模型并显示,并将视窗中所显示的三维模型绘制结果保存为bmp文件,即实现OpenGL场景的存储-OpenGL scene save
Platform: | Size: 208896 | Author: 司慧琳 | Hits:

[GDI-BitmapBMP3

Description: 基于OPENGL的bmp图像处理 一个简单的程序-Bmp image processing based on OPENGL' s a simple procedure
Platform: | Size: 392192 | Author: ZHILI | Hits:

[OpenGL programGLFont

Description: 在opengl中输出文字的类. bmp, 2d, 3d,三种方式.-show character on opengl
Platform: | Size: 57344 | Author: 破天惊 | Hits:

[Multimedia programfish_OpenGL

Description: 鱼群算法3D动画仿真效果,可参考李晓磊博士论文-Fish-swarm algorithm 3D animation simulation results, refer to Dr. Li Xiaolei Papers
Platform: | Size: 3043328 | Author: chen | Hits:

[Graph programopenGLScence

Description: 用OpenGl模拟一个宇宙的场景,可以将场景保存到bmp图像。在网上很难找到保存场景的程序。-A Big Bang Scence creted by OpenGL, the scence can be saved by press button S.
Platform: | Size: 844800 | Author: 杨恒 | Hits:

[Windows DevelopOGL_MFC

Description: 为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。-I need to image processing, image to realize the three-dimensional display, two-dimensional wrote this code, then hope and the interested readers. The image of a file, the second is BMP image is from the clipboard. This code in MFC OpenGL library function call to realize the three-dimensional display, two-dimensional image width, height and pixel luminance respectively, the three-dimensional space x, y, z coordinate. Program mainly initialization, drawing, resources and release, these functions in operation, CPP files OGL_MFCView. OpenGL library in this document initialization of the OnCreate, InitScene and DrawScene function, main initialization OpenGL environment variables, the operation of the 3d object, etc, due to the light qualitative introduced OpenGL library initialization document in many, I am not here to say, interested readers can consult the relevant documents. In DrawScene function calls GLDraw3DBMP global function complete drawing parts.
Platform: | Size: 106496 | Author: tom | Hits:

[2D GraphicloadImage

Description: 使用c++语言运用opengl技术开发的bmp文件的导入程序-Use opengl c++ language technology development bmp file import process
Platform: | Size: 386048 | Author: 张哲 | Hits:

[Documentsa

Description: 二维图像的三维显示希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。-Two-dimensional images of three-dimensional display
Platform: | Size: 1140736 | Author: biao | Hits:
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